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Helm of the Watchdog – D&D Item

Helm of the Watchdog – D&D Item
A powerful non-sentient side quest reward we’re making for Truly Sentient Items! https://www.kickstarter.com/projects/catilus/truly-sentient-items-by-catilus
Helm of the Watchdog
Wondrous Item, Very Rare (requires attunement)
Shaped like the head of a proud hound, this helm was once worn by the knight-commander of the Watchdogs, a knightly order renowned for their loyalty and vigilance.
You gain a +1 bonus to AC and saving throws while you wear this helm.
Guardian’s Bark. You can use an action to let out a thunderous bark audible out to 600 feet. Each creature of your choice within 30 feet of you must succeed on a DC 17 Wisdom saving throw or be frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Allied creatures within range are instead bolstered and gain advantage on the next saving throw they make within 1 minute. Once used, this property of the helm can’t be used again until the next dawn.
Tracking Hound. You can use an action to sniff the air or the ground and cast locate creature or locate object, requiring no material components. Once you use the helm to cast a spell, you can't cast that spell again from it until the next dawn.
Watchdog’s Senses. You have advantage on Wisdom (Perception) checks that rely on hearing or smell. Additionally, you are aware of the location of any hidden or invisible creature or object within 10 feet of you as long as it has the slightest scent.
What do you think? :)
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