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Orelyn, Korrr, and the Map

Orelyn and Korrr are trying to make sense of a deep dwarven map in order to find a hidden temple. Orelyn can read the deep dwarven runes on the map, but cannot identify the location, and Korrr is certain that he knows the place, but cannot read the dwarven runes! They have to work together, combining her knowledge with his experience to solve this challenge!
About the Characters:
Orelyn is a dark elf archaeologist, searching for ancient civilizations in the caves and deep places of her world. Naturally shy and introverted, she focused on her discoveries and her studies of abjuration magic. She spent most of her life shunned and alone, far away from her hedonistic people. Yet, one day she made a groundbreaking discovery that might very well have a huge impact on her world. Now, she's on a quest to discover the whole truth about Stalanos, the sleeping god of the Sunken World, and tell everyone who needs and wants to hear about it.
Orelyn’s adventures led her to overcome her introversion and seek out some very powerful wizards, and venture deep into ancient sites of power before daring to step into the light of the Overworld. Patient, compassionate and intelligent, Orelyn can't resist getting in trouble to help those weaker than her.
Korrr is a half-dark elf, half-giant barbarian who has been traveling the deepest caves and caverns of the Sunken World for decades. Cunning yet straightforward, he has learned to anticipate and avoid the myriad dangers of the Sunken World. Feared by the hedonistic and reclusive dark elves for his freakish physique and perceived lack of culture, and shunned by his giant kin for his relatively diminutive physique, he had to and rely on his own strength and cunning to survive.
Orelyn is one of my own characters in the Theomachy setting. You may recognize her from tons of other sketches, paintings and illustrations!
About the Theomachy setting:
In this setting, Theomachy, vengeful gods fight each other for the ultimate control of the world, while the mortals of Naam struggle for power on a dying world. Divine magic is a force without expressed will that the warring gods hoard and wield against each other, threatening to undo the entire world. Clerics and paladins are either devout followers of the warring gods or theomachists. Theomachists fight against the gods, liberating diving magic and using it against them.
What do you think? :)
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